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Fire Emblem Awakening - The invisible ties

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Fire Emblem is based on two important aspects: The abstraction of the epic narrative within the videogame language, portrayed through the grid system to accentuate the scope of the conflict; and the human component, reflected in the permanent death alongside the characterization of the soldiers to provide gravity and seriousness to the strategic elements, according to the series creator Shouzo Kaga. His intention was to make a dramatization of warfare conflict, reminiscent to the epics of yesteryear that as an enthusiast of war history interested him. That's why even the first game has a Greco-Roman aesthetic, and the narrative style felt impersonal to the secondary characters. The presence of the world, and the repercussions of the war in the community took precedence to magnify the imponence of the conflict. In essence, Kaga was a classicist. After his departure from Intelligent Systems, Kouhei Maeda would join, who as main writer and later director would define a turning poin