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Showing posts with the label why

Pokémon Let's Go - Fauna in patterns

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I have already published my opinion on Pokémon , and everything said there, good and bad, especially regarding the seventh generation, applies broadly to Pokémon Let's Go. However, the game differentiates itself from previous entries due to the capture system. Pokémon Let's Go abandons random combats and instead makes its wild creatures visible on the field, while removing combat in favor of allowing the player to face the creature and capture it directly. To give complexity to this mechanic, the game takes the capture system from Pokémon Go, where a precise throw becomes decisive. Moreover, the more precise is the throw, or better streak you have, the more experience you get, which is the game's incentive to master this system. Beyond trying to catch the attention of players that entered the series through Pokémon Go, the developers offer a different perspective to the essence of the franchise: To simulate the search and capture of creatures. Pokémon Let's Go i...

Gris

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Gris is the worst game of 2018. Gris fails as an architectonic construct because as much as its imagery suggests beauty, the interaction with the world is empty. The details that are visually presented don't exist to the gameplay, creating a sensorial dissonance. Travelling through the landscape suggests going through stairs or small bumps of road, but the real input is pressing left and right, like if everything was flat. Gris fails as a platformer because there's no grace to the gravitational movement, no punishment for jumping wrong, no enrichment to use platforming for exploration. If you miss, you'll simply fall over and try again until you get it. Its only purpose is to trick the player that they're doing something while advancing and clearing puzzles and collectibles in order to justify that it's a game. It's so simple-minded that one wonders why it's there. It is inept as a statement about overcoming depression because of its vagueness: Instead...