Metroid Dead
Metroid Dread follows the path of its predecessors in the Game Boy Advance: Zero Mission and Fusion. I mention these, and not Super Metroid, because of the intent of turning the movement of the protagonist, Samus, into an action figure. Up to Super Metroid there still was the purpose simulating a journey on an unknown planet through discovery of secrets and the simulation of low gravity. However, from Fusion onwards, this would disappear by reducing aerial maneuverability and softening the feeling of Samus attacking and facing enemies. The readjustment of the Melee Counter mechanic that was introduced in Samus Returns to be able to be executed during movement instead of having to stop first in order to transition smoothly between counterattacks and running manifests this understanding of what Metroid means to Mercury Steam. However, the developers show serious problems when creating an action game due to the negligent design of its obstacles. The biggest issue comes from the generic en...